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An Evening in Venice

This is an environment scene that I have worked on for this month. I used reference to create a nice rainy night in Venice. I first created a blockout of the scene by using BSPs. I then imported the BSPs into Maya and modeled and UV'd the necessary assets for the scene. I then brought the modeled assets into Unreal and began to work on the lighting and mood of the scene. After that, I then created my tiling textures in Substance Designer, finalized my scene with post-process volumes, and then finally added rain particles to add a form of story to the scene. This was very fun and exciting to make, and I really enjoyed it.

First Angle

First Angle

Second Angle

Second Angle

Third Angle

Third Angle